XȮCO1 - M A X S C H U L Z - illustration - concept art - fine art - visual development
Hi, my name is Max Schulz and I have been working as a visual development artist and
concept artist for the last 9 years, in New Zealand, UK and currently in Hamburg, Germany.
The focus of my work lies between world/style building, conceptual design and traditional
cover and editorial illustration for videogames and movies.
If you would like to work with me, feel free to leave me an email here: email@example.com
2008 graduated after studying two years in "further education design"
2008 parallel Internship at art3D, 3D Animation-Studio
2008 - 2010 Cranberry Production, Game-Development, Hannover
2010 co-founded Cave Creatures, Indie Game Developer
2011 - 2012 Grinding Gear Games Ltd., Game-Development, Auckland
2012 tutoring Digital Illustration at the Art School Oldenburg
2012 - 2016 studying Illustration at University of Applied Science Hamburg
2012 - now Freelance Concept Artist / Visual Development Artist
2015 studied one semester Fashion Design at University of Applied Science
2015 founded "zeerup" Art Outsourcing Collective
2016 Senior Concept Artist, Atomhawk Design Ltd., Newcastle
2017 - now Visual Development & Co-Art Direction, Threaks GmbH, Hamburg
-Aaron Sims Company
-Atomhawk Design Ltd.
-Grinding Gear Games Ltd.
-dtp entertainment ag
-Injustice 2 (Consoles)
-Blackguards 2 (PC)
-Path of Exile (PC)
-Montana 16 (Mobile)
-Lost Chronicles of Zerzura (PC)
-Black Mirror III (PC)
-Black Mirror 2 (PC)
-Mystery Agency I-III (PC)
-Ski Jumping-Winter Sports (Mobile)
-Void Hammer (facebook)
-Crazy School Games (NDS)
publications & awards:
- "LUKS #4" German Illustration Annual
- "LUKS #3" German Illustration Annual
- "2DARTIST" #106, #113 Digital Art Magazine
- ICMA International Corporate Media Award
"ATLAS" Magazine (Portrait Illustrations)
exhibitions & talks:
- Festival of Illustrators Oldenburg 2012
- Annual Illustration Exhibition HAW Hamburg
- "LUKS" Release Exhibition 2014, 2015
- "Communicational Skills in Concept Art"
(Magnology Conference 2017)
-"Time in Game Design"
(Play Festival 2017)