XȮCO1 - M A X   S C H U L Z - illustration - concept art - fine art - visual development

max schulz
max schulz photo

resume:

 

Hi, my name is Max Schulz and I have been working as a visual development artist and

concept  artist for the last 9 years, in New Zealand, UK and currently in Hamburg, Germany.

The focus of my work lies between world/style building, conceptual design and traditional

cover and editorial illustration for videogames and movies.

 

If you would like to work with me, feel free to leave me an email here: info@xoco1.com

 

2008                 graduated after studying two years in "further education design"

2008                 parallel Internship at art3D, 3D Animation-Studio

2008 - 2010     Cranberry Production,  Game-Development, Hannover

2010                 co-founded Cave Creatures,   Indie Game Developer

2011 - 2012     Grinding Gear Games Ltd.,  Game-Development, Auckland

2012                 tutoring Digital Illustration at the Art School Oldenburg

2012 - 2016     studying Illustration at University of Applied Science Hamburg

2012 - now      Freelance Concept Artist / Visual Development Artist

2015                studied one semester Fashion Design at University of Applied Science

2015                 founded "zeerup" Art Outsourcing Collective

2016                 Senior Concept Artist, Atomhawk Design Ltd., Newcastle

2017 - now       Lead Artist, Threaks GmbH, Hamburg


clients:

 

-Warner Brothers

-Warner Games

-Aaron Sims Company

-Colossal Order

-Atomhawk Design Ltd.

-Netherrealm

-Rocksteady

-Tokkun Studio

-Grinding Gear Games Ltd.

-Daedalic Entertainment

-InnoGames GmbH

-Airship Images

-Threaks GmbH

-dtp entertainment ag

-Cranberry Production

-Groothuis

 

projects:

 

-TBA

-Wonderwoman (Film)

-Injustice 2 (Consoles)

-Blackguards 2 (PC)

-Path of Exile (PC)

-Lost Chronicles of Zerzura (PC)

-Elvenar (Browser)

-Black Mirror III (PC)

-Black Mirror 2 (PC)

-Mystery Agency I-III (PC)

-Ski Jumping-Winter Sports (iPad)

-Void Hammer (facebook)

-Crazy School Games (NDS)

 

publications & awards: 

 

- "LUKS #4" German Illustration Annual

- "LUKS #3" German Illustration Annual

- "2DARTIST" #106, #113 Digital Art Magazine

 

- ICMA International Corporate Media Award

  "ATLAS" Magazine (Portrait Illustrations)

 

exhibitions & talks:

 

- Festival of Illustrators Oldenburg 2012

- Annual Illustration Exhibition HAW Hamburg

- "LUKS" Release Exhibition 2014, 2015

 

- "Communicational Skills in Concept Art"

   (Magnology Conference 2017)

-"Time in Game Design"

    (Play Festival 2017)